#
Subcommands
A parent command is required to have a subcommand. You can use parent
to define it. parent
should be an alias of the parent.
package org.galliumpowered.example;
import net.kyori.adventure.text.Component;
import org.galliumpowered.annotation.Command;
import org.galliumpowered.command.CommandContext;
public class MyCommand {
// Parent command
@Command(aliases = {"hello"}, description = "Hey!")
public void myCommand(CommandContext ctx) {
ctx.getCaller().sendMessage(Component.text("Hey!"));
}
// Subcommand
@Command(parent = "hello", aliases = {"hello2"}, description = "Hey!")
public void myCommand(CommandContext ctx) {
ctx.getCaller().sendMessage(Component.text("Hey2!"));
}
}
Now if we run /hello hello2
ingame, we will see Hey2!